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No One Lives Forever 2 Prima's Official Strategy Guide

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The "No One Lives Forever 2 Prima's Official Strategy Guide" was a licensed publication by Prima Games. It was written by Steve Honewell and was released in 2002. The book is a breakdown of the characters, equipment and intelligence items found in the game No One Lives Forever 2: A Spy in H.A.R.M.'s Way. There is also a complete walk-through of the various levels. The book has 190 pages. The ISBN number is 0-7615-4084-9.

Chapter BreakdownEdit

Chapter 1: IntroductionEdit

Background Information
How to use this book

Chapter 2: DossierEdit

The Protagonists
Cate Archer
Bruno Lawrie
General Morgan Hawkins
Isaac Barnes
Dr. Otto Schenker
Magnus Armstrong
Kamal
The Villains
The Director
Dmitrij Volkov
Isako
Anoop Banerjee
Pierre, the Mime King
Other Enemies
Ninjas
Soviet Soldiers
H.A.R.M. Thugs
H.A.R.M. Scientists
Evil Alliance Goons
Mimes
Calcutta Police
H.A.R.M. Bots
Super Soldiers

Chapter 3: Tools of the TradeEdit

Weapons
Melee Weapons
Thrown Weapons
Small Arms
Long Arms
Explosive Devices
Explosives
Ammunition
Gadgets

Health and Armor

Chapter 4: Spy TacticsEdit

Combat Basics
Aim High
Aim Lower
Burst Fire
Reloading
Stealth Basics
Crouching
Walking
Hiding
Listening
Quiet Weapons
Moving Bodies
Other Spy Tactics
Skill Points

Chapter 5: Mission 1- Cate Archer Must DieEdit

The Director
Scene 1: Call It a Hunch
Scene 2: I Have Bad News

Chapter 6: Mission 2- Goodbye, SpyEdit

Scene 1: The Spy Is Here!
Scene 2: The Death of Cate Archer

Chapter 7: Mission 3- Project: OmegaEdit

The Specter of War
Scene 1: Welcome to Siberia
Scene 2: Causing Trouble
Scene 3: The Power Station
Scene 4: Causing Trouble, Part 2
Scene 5: The Communications Tower
Scene 6: Causing Trouble, Part 3

Chapter 8: Mission 4- A Spy in H.A.R.M.'s WayEdit

Scene 1: Outer Yard
Scene 2: The Old Records Building
Scene 3: Inner Yard
Scene 4: The Old Records Building, Part 2
Scene 5: Inner Yard, Part 2
Scene 6: The Old Records Building, Part 3
Scene 7: Inner Yard, Part 3
Scene 8: The Basement
Scene 9: Main Records Building

Chapter 9: Mission 5- Night FlightEdit

Scene 1: The Basement
Scene 2: Inner Yard
Scene 3: Outer Yard
Scene 4: Terrain
Scene 5: Surprise, Surprise

Chapter 10: Mission 6- Diary of a Double AgentEdit

Grasping at Straws
Scene 1: The House where Melvin Use To Live
Scene 2: Storm Rolling In
Scene 3: Tornado Trouble
Scene 4: Carried Away
Scene 5: After the Storm

Chapter 11: Mission 7- Double CrossEdit

Scene 1: Knife in the Back
Scene 2: The Password
Scene 3: Planting a Bug
Scene 4: Wanted
Scene 5: Evil Alliance

Chapter 12: Mission 8- The Art of MurderEdit

Scene 1: The Vault
Scene 2: Crossfire
Scene 3: Invisible Walls
Scene 4: The Getaway

Chapter 13: Mission 9- Ice Station EvilEdit

Characters
Scene 1: Antarctica

Chapter 14: Mission 10- The Curse of KaliEdit

Scene 1: Proving Ground

Chapter 15: Mission 11- The InterlopersEdit

Scene 1: UNITY Headquarters

Chapter 16: Mission 12- UnderseaEdit

Scene 1: Submarine Bay
Scene 2: Command Deck
Scene 3: Crew Deck
Scene 4: Laboratories

Chapter 17: Mission 13- Terror in the DeepEdit

Scene 1: Armstrong in Peril
Scene 2: Man-Handled
Scene 3: Sweet Revenge
Scene 4: Isako's Debt

Chapter 18: Mission 14- Preemptive StrikeEdit

Scene 1: The Fate of Khios

Chapter 19: Cooperative Mission 1: The RescueEdit

Scene 1:
Scene 2:
Scene 3:
Scene 4:
Scene 5:

Chapter 20: Cooperative Mission 2: The Super ComputerEdit

Scene 1:
Scene 2:
Scene 3:
Scene 4 and 5:

Chapter 21: Cooperative Mission 3: The SetupEdit

Scene 1:

Chapter 22: Cooperative Mission 4: Sweep and ClearEdit

Scene 1:

Chapter 23: Cooperative Mission 5: Mime to KillEdit

Scene 2:

AppendixEdit

Skill Point Advances
Skill Point Awards

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